Wednesday, January 27, 2010

Sleeper Sites for Newbies

Being the born again newb that I am I had long since forgotten many of the things that I used to know inside and out over my long hiatus from Eve. While a lot of it came back quickly it's given me an interesting insight into what kind of questions a newb would have that other blogs and guides tend to gloss over. These are the people who I'm looking to help with some of my posts. Hopefully I'll be able to explain things from a different perspective that will make it easier for people who have no clue what they're doing to understand.

When you're scanning down a wormhole system you'll get a few different types of signatures. Gravimetric sites are asteroid belts. Ladar sites are gas clouds. Radar sites are combat sites with special cans that you need the hacking skill and a codebreaker to access. Magnemetric sites are combat sites with special cans that you need the archaeology skill and an analyzer to access. The other type of sigs are unknown. These can either be wormholes or combat sites. The unknown combat sites will show up at 100% signal strength as long as a probe is in range. Your ship scanner will also pick these sites up if you're within range of one or more. These sites are the bread and butter money maker for any wormhole explorer.

There are three types of sleeper sites that you'll commonly find in C2 wormholes. I've been in a lot of them and these are the only three that I've seen show up in class 2s. The list of possible sites gets longer as you get into higher class wormholes. The sites also get more difficult. The ones that you find in C2s are pretty easy to solo as long as you're aware of a few things. The types of sites that you'll find in C2s are Perimeter Hangars, Perimeter Checkpoints and Sleepless Data Sanctuaries. They all have static spawns. Here's what you can expect from each.

Perimeter Hangar:

These are the easiest combat sites. As long as you follow the spawn triggers you should be able to solo them pretty easily in a drake or an equivalent ship (other battlecruisers are not the equivalent of a drake when it comes to pve btw). If you can't solo these then don't even bother trying to solo anything harder. Killing the last ship in the "trigger group" will spawn the next wave of sleepers.

Spawn 1:
3x Awakened Patroller (Trigger)
2x Emergent Watchman

Spawn 2:
1x - Sleepless Watchman
2x Awakened Escort (Trigger)

Spawn 3:
1x Sleepless Escort
2x Awakened Escort



Perimeter Checkpoint:

These are a fair bit harder than the hangars. The two sentry guns hit pretty hard and they have very good tracking. They have a low rate of fire, though. If you can't tank the guns and all of the ships at once then just lure the ships out of the range of the sirius guns (100 kms), kill all but the trigger ship then go back in and kill the guns. Make sure that you don't lure the ships out too far or they'll boomerang back to their spawn point. Everything else should be pretty easy once the guns are taken out. The sleepless patroller hits pretty hard and he likes to kite. Make sure that when you see it spawn that you don't let him fly out of your range.

Spawn 1:
3x Awakened Patroller (Trigger)
2x Emergent Patroller
2x Sirius Sentry Tower

Spawn 2:
2x Awakened Patroller (Trigger)
2x Awakened Escort

Spawn 3:
3x Emergent Patroller
1X Sleepless Patroller

Sleepless Data Sanctuary:

These are the hardest of the three. They have three sentry guns which can make short work of anyone who doesn't have a rock solid tank. Follow the same strategy that you would in the Perimeter Checkpoint if you have to. Just make sure that by the time you spawn the Sleepless Outguard that everything else is cleared. It hits VERY hard and can take a real beating. It's also got ridiculous range. Then again, if you can't tank it while you're trying to get into range from 100km out then you won't be able to tank it long enough to kill it.

Spawn 1:
3x Sirius Sentry
2x Awakened Escort (Trigger)
3x Emergent Patroller

Spawn 2:
1x Sleepless Escort (Trigger)
4x Emergent Escort

Spawn 3:
1x Sleepless Outguard

Here are a few tips that might help you out. First of all set bookmarks. This is very important if your next target is well outside of your range and you can't tank them indefinitely. The entire time you're closing they'll be able to shoot you but you won't be able to shoot back. Bookmark a wreck or an asteroid or something close to your target, warp out and warp back to the bookmark.

If you wait too long to warp and you start to get in serious trouble then launch some drones. Sleepers will usually target new targets pretty quickly. This can be the difference between getting out with your ship and getting blown to bits right before you go into warp.

Watch your directional scanner constantly. Set it to max range at 360 degrees and hit scan every minute or so. If you see a ship that you don't recognize then warp to a safe spot. If you see combat probes then do the same. If you don't have a pos in the system then use your directional to make sure that your exit is safe. Other players are a much bigger threat than a sleeper site and if you've got a ship that's capable of soloing these sites then it will probably be worth more than the loot and salvage from one of these low level sites. I'll have more later.

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