Tuesday, January 26, 2010

The first couple of weeks

We've been in the wormhole for a couple of weeks now. For the most part it's been uneventful but we have had a few incidents. The first night after we set everything up we started doing some mining. Within a few hours a group of reds found our hole and started harrassing us. We made it to the POS before they tracked us down and they left shortly after. They found us because one of our members was messing around in the adjoining low sec system. We were tipped off by some of their actions so we had a covert ops ship stationed at the entrance. That's probably the only thing that saved us. Oh well. Lesson learned. Now when we need to conduct business outside of the wormhole we get in and out as quickly as possible and we don't do anything in the adjoining system.

We have two static wormholes in our system. One is a C2. The other goes to low sec. We've had no luck with the adjoining class 2. Every single system that's opened up has been settled and they're always cleared of sites. Unfortunately, ours was crammed with about 30 sites when we first settled it. I say unfortunately because for the first few days we always seemed to have other people from the adjoining wormhole in our hole going after our sites. We've got good friends in our alliance who like to pvp so getting enough ships there through the low sec exit to chase people off hasn't been a problem. We've lost two covetors because of this, though. I lost one the second morning that we were in there. My CEO lost one a few days later. Both times we were mining solo. Both times the aggressors came through our C2 exit. Both times we were checking our directional scanner at least once a minute. Someone with good skills who knows what they're doing can have your ship scanned down and bm'd in under a minute. Make sure that probes show up on your overview. Scan constantly. Be aligned and ready to get out of there fast. We use covetors because they're cheap to replace, they mine almost as fast as hulks, sleepers don't respawn in wormhole space after you take out the initial spawn and we have hauler alts so the extra cargo capacity doesn't matter.

We've had a few other interesting encounters. One day I ran across a mining op in the adjoining C2. With no one else around I decided to leave them alone. A few hours later I hopped back on and went to check on them again. This time my CEO was on so away we went. The op was gone but now there was a scorpion and a bc (can't remember what it was) flying around. I launched some probes and waited. Sure enough, within a few minutes they warped to the wormhole where I was probing from. I fleeted them and they turned out to be nice enough. After a short conversation I offered to take them to a high sec exit that we had in our wormhole. So I warped to the wormhole and the guy in the bc followed me. The Scorpion pilot, on the other hand, decided to follow my CEO....who had warped to our POS. Somehow my CEO managed to offline enough stuff before she warped in that she made it out OK. After that little scare we got everyone out of there safe and sound. The high sec exit closed behind the scorpion and everyone was happy.

So far this little venture has turned out to be pretty profitable. Now that we have the spawn triggers down we clear the sleeper sites easily. With the hole mostly cleared out besides the 2 or 3 sites that spawn daily we seem to have fewer neighbors bothering us. Now we're talking about trying our hand at reverse engineering, invention and t3 manufacturing. Having our defenses online 24/7 seems like a waste of fuel since no one ever bothers our POS.

1 comment:

  1. A few tips.

    1) Sort D-scanner by distances and the overview box unchecked. This allows things without known distances to be at top and see probes and ships quickly.

    2) You need to learn to close the statis D382 wormholes behind you. This should help keep "visitors" to a minimum, as it sounds like you are leaving the K162 "tail" of your static open. This will definetly effect traffic. Remember that the 2.0Gkg mass is +/- 10% so its really 1.8 to 2.2. Learning how to close the holes will allow you to scope more holes and also keep your system traffic more in control.

    3) Keep the defenses running. The little amount the Liquid Ozone and Heavy Water cost ya is very small compared to the base materials needed to keep POS shields up. If you run the numbers I seriously doubt the guns and ecm are costing you more then a few million isk a month to run.

    Fly Safe (or cloaked)
    Mick

    ReplyDelete